Note: When directed to read the AD descriptions, read the damage description indicated by the plus '➕' symbol in addition to the damage description obtained by roll.

8 - Bladed Weapons

% DamageSeverity RollDamage Description
01-05(.2,0)A minor bruise 4 cm. long is the result. The affected area will be discoloured for 2:10sd days then clear- up. No lasting effects or marks.
06-10(.5,0)An intermediate bruise is done to the area. Minor pain will last for 1:10sd hours and then ease. Discoloured and stiff for 2:10sd days the area will heal with no permanent damage.
➕ 11-15(.7,0)A major bruise with minor blood pooling will be present right under the impact area. A minor bruise will spread out around the wound. The minor bruise will clear-up in 2:10sd days without any permanent effects. The major bruise will only ease after 1:10sd weeks and leave a small discolouration. Through this period the area will be stiff.
16-20(.9,1.1)There is a small cut about 1 cm. long that will exhibit minor bleeding. A clot will form in about 2:10sd minutes and the wound will heal with little or no scaring even without stitches or special first-aid techniques.
21-25(1.5,2.5)A cut 4 cm. long is the damage done. The laceration doesn't penetrate all the layers of skin, and therefore bleeds very little. Special skin fixing techniques will be necessary to re-align skin edges.
26-30(2.0,3.7)The resulting cut penetrates into the flesh. Several blood vessels have been cut and will bleed moderately until an clot forms in 4:10sd minutes. The cut is 6 cm. long and will ache if the area in used or stressed in an abrupt fashion.
31-35(2.7,4.7)A moderate cut is the result of the attack. 8 cm. long and 2 cm. deep it will bleed severely for 3:10sd minutes and require first-aid A.S.A.P. The body part will hurt severely for 1:10sd days.
36-40(3.1,5.5)A severe cut is made in this body part disrupting major veins and arteries. Over 8 cm. long and 3 cm. deep it will bleed extremely for 2:10sd rounds then continue severely for another 6:10sd minutes.
➕ 41-45(3.4,6.1)An extreme cut that penetrates right to the bone. Major veins and arteries are severed. Bleeding and pain will be extreme and lasting for 7:10sd minutes.
46-50(3.7,6.7)A puncture wound 4 cm. deep is made with minor bleeding for 1:10sd minutes. Pain will be minor if the object is left in the wound, if it is pulled out major bleeding and severe pain, both lasting for 2:10sd minutes, will result.
51-55(4.1,7.0)The intermediate puncture wound that is made bleeds intermediately and hurts majorly, with bleeding for 2:10sd minutes, if the object is left in. Severe pain and extreme bleeding lasting for 3:10sd minutes will result if the object is removed.
56-60(4.5,7.3)A severe puncture is the result to this body part. There will be severe pain and bleeding if the object is left in. These will both increase to extreme if the object is removed. The wound will bleed for 3:10sd minutes if undisturbed and 4:10sd minutes if the object is removed.
61-65(4.8,7.5)An extreme puncture is made in this body part. There will extreme pain and bleeding if the impaling object is removed. These will only be severe if the impaling object is left in the wound. Bleeding will continue for 4:10sd minutes with the object in the wound and extend to 5:10sd minutes if the object is removed.
66-70(5.2,7.6)A small piece of skin and flesh is separated form the body. About 2 cm. wide and 5 cm. long it is a major bleeder and hurts intermediately. See( FIRST-AID) for proper treatment procedure. The wound will bleed for 5:10sd minutes if treated properly.
71-75(5.7,8.1)A major gouge separates a chuck of tissues 4 cm. wide and almost 10 long. The gouge is a severe bleeder and causes extreme pain. The wound will bleed uncontrolled for 2:10sd minutes. Then bleed slowly for 4:10sd minutes until it stops completely.
76-80(6.2,8.4)A severe gouge has taken out a chunk of flesh about 5 cm wide, 8 cm long and 6 cm deep. The implications are severe and medical attention must be sought to ensure survival. The depth will effect internal organs. Bleeding will continue unabated for 2:10sd days.
➕ 81-85(6.5,8.6)The extreme gouge done is life-threatening due to the large amount of tissues disrupted. About 8 cm wide, 10 cm long and 8 cm deep it will probably hit bones or internal organs. Bleeding will continue until death if treatment is not obtained.
86-90(6.9,8.8)A simple oblique fracture to the bone in this body part is the damage done by the attack. Some internal bleeding will occur and swelling result but the effects of the cut will far outweigh those of the break. The pain will be moderate for 3:10sd hours then taper to minor for the duration of the healing process. If no bones: read the AD description(s)
91-95(7.6,9.2)A compound shatter fracture is the result to the bone in this area. Now the bone has also broken the skin and will be adding to the blood loss from the initial laceration. If no bones: read the AD description(s)
96-00(8.2,9.6)If two bones: they have both been broken in one place and fracture is a simple one. The pain will be severe for 3:10sd hours then taper off to moderate for the duration of the healing process. If one bone: it is totally shattered and will not knit properly unless medical treatment is sought. The pain will be extreme due to the total ripping apart of the bone. 4:10sd hours of extreme and 2:10sd days of severe pain. If no bones: read the AD description(s)

9 - Projectile Weapons

% DamageSeverity RollDamage Description
01-05(.1,.2)A minor bruise (4 cm.)
➕ 06-10(.4,.8)A severe bruise with minor blood pooling will be present right under the impact area. A minor bruise will spread out around the wound. The minor bruise will clear up in 1:10sd days without any permanent effects. The major bruise will only ease after 2:10sd days and leave a small discolouration. Through this period the area will be stiff.
11-15(1.0,1.2)Minor jagged cut 4 cm. long. If wound is held together with butterfly bandages the scaring the results will be minimized. It will bleed for 1:10sd minutes then a scab will form to stop the bleeding.
16-20(1.8,1.7)A moderate cut with jagged edges is the damage done to this body part. Small minor scrapes surround the wound. Which will be stiff and hard to move for 1:10sd days and bleed moderately for 2:10sd minutes.
➕ 21-25(2.6,2.4)The minor puncture 2 cm. deep has effected several minor blood vessels in this. Intermediate bleeding and pain will accompany the puncture and last for 3:10sd minutes. The limb or body part will be stiff and hard to move for 3:10 days.
26-30(3.2,2.9)An intermediate puncture that severs major bloods vessels and is 4 cm. deep is the damage done. Moderate bleeding will be present with pain throbbing form moderate to heavy. These will last for 4:10sd minutes and 2:10sd hours respectively.
31-35(3.6,3.4)A heavy puncture is done. It cuts multiple major blood vessels causing heavy bleeding and pain throbbing between heavy and severe. The pain will continue for 3:10 sd hours and the bleeding will ease in 5:10sd minutes.
36-40(3.9,3.8)A severe puncture is the result of the attack. It rips open a large portion of skin 8 cm. in diametre exposing 2 cm² of internal organs or bones. The implication are life-threatening if no medical attention is sought.
➕ 41-45(4.5,4.1)The projectile has gone clear through up 10 cm. of flesh leaving a large exit hole and ripping out a large chunk of flesh. The pain will be severe throbbing to extreme and lasting 4:10sd minutes. The bleeding is severe and will last for 7:10sd minutes. If there is more than 10 cm. of flesh the projectile is still lodged in the flesh and should be removed.
46-50(5.5,5.3)Minor tendon damage with heavy pain severe blood loss. swelling will occur and the area will be very sensitive to pressure either from use or an accidental bump. The swelling will last 3:10sd days while the pain will disappear in just 2:10sd hours.
51-55(5.8,5.1)Intermediate tendon damage and minor ligament damage (if applicable). Again swelling in 2:10sd minutes if untreated lasting 3:10sd hours. In this case the swelling will be severe if untreated and minor if treated. The pain will be much shorter-lived then the swelling lasting about 1:10sd+5 hours.
➕ 56-60(6.1,5.6)Severe tendon damage and heavy ligament damage is done (if applicable)
61-65(6.5,6.1)Simple hair-line fracture of the bone present in this body part. The projectile skimmed off the bone. The body part will be almost impossible to use and give heavy pain if weight is placed on it. The pain and swelling will subside after 1:10sd+5 and 4:10sd + 5 hours respectively. If no bones: read the AD description(s)
66-70(7.2,6.3)Simple oblique fracture of the bone. If weight or pressure is placed on this body part heavy bleeding will occur and if not treated will become severe. This body part will swell for 4:10sd+10 hours and be extremely painful for 1:10sd+10 hrs. If no bones: read the AD description(s)
71-75(7.8,6.7)Simple shatter fracture, the bullet was stopped by the bone. There will be a grinding sensation if the body part is moved and 10% of the damage is re-inflicted upon moving the body part. This body part will swell for 5:10sd hours and the injured person will experience extreme pain for 1:10sd hrs. and swelling for 6:10sd hours. If no bones: read the AD description(s)
76-80(8.4,7.5)Compound oblique fracture of the bone. A major blood vessel is severed and severe bleeding will occur for 5:10sd minutes. Swelling will continue for 1:10sd days and the body part(s)
81-85(8.7,7.8)A minor compound shatter fracture of the bone. A major blood vessel is crushed and another is severed. Heavy bleeding present for 5:10sd minutes. Stiffness and swelling for 1:10sd days and severe pain for 8:10sd hours. The body parts below the injury will suffer 1:10sd pts. of damage for every minute that the wound is untreated and blood flow is interrupted. If no bones: read the AD description(s)
86-90(9.2,8.0)A severe compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Uncontrolled Bleeding for 1:10sd minutes. then ease to moderate but not stop without treatment. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s)
91-95(9.6,8.5)If two bones in area: Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone: The bone is shattered completely along it's length. It cannot be used for movement at all, because no weight can place on the bone. If no bones: read the AD description(s)
96-00(9.9,8.9)If three bones: All three have been broken roll on the bone damage table to determine what kinds of fractures and read description above. If two bones: One is shattered the other has a fracture roll on bone damage table. If one bone: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones: read the AD description(s)

10 - P.P.A.

Photon and Particle Accelerators + Burning Weapons
% DamageSeverity RollDamage Description
01-05(.6,0)Redness to skin but no penetration at all into skin. The area will feel warn to the touch and be sensitive to pressure for ½:10sd hours. These will be the only effects and they are only temporary.
06-10(1.1,0)Irritation of the skin in the effected area is apparent by severe skin redness and minor swelling. The area will be sensitive to pressure and feel warn for 1:10sd hours. No permanent effects or marks.
11-15(1.9,.2)Severe redness and intermediate swelling. There is a 60 percent chance of ½:10sd blisters up to 2 cm in diametre. The skin will be extremely sensitive to heat, cold, touch and pressure for 3:10sd hours. The blisters will not cause scars and therefore there are no permanent effects. Pain will be moderate for 1:10 sd hours the taper off.
➕ 16-20(2.1,.7)Redness will be extreme and severe swelling is noticeable. There is an 80 percent chance of 1:10sd blisters up to 3 cm in diametre. Sensitivity to any kind of stimulation will be severe for 1:10sd days and minor for an additional 2:10sd days. If the blisters are lanced some scaring may occur. Heavy pain with this burn lasting for 2:10sd hours.
21-25(2.7,1.2)Blisters now cover a 5 cm² area and the skin appears wet and sticky. The blisters are filled with fluid and can be lanced easily. If they are lanced (see FIRST- AID)
➕ 26-30(3.2,1.7)Blisters now cover 20 cm² of skin. The area is covered in a thin layer of clear viscous fluid. The severity and depth of the burn will increase toward the centre. The same note for the blisters as above. Extreme pain and sensitivity will last for 3:10sd hours then reduce to heavy for 2:10sd hours and finally to minor for 1:10sd hours.
31-35(3.7,2.2)A small area 3 cm² will be white and chared. There will be little or no pain form the chared area. Bleeding will also be minimal. All the layers of skin will be burnt away in the white area.
36-40(4.1,2.6)The white and chared area is now 5 cm². Again the pain and bleeding will be small in comparison to other wounds. This is due to the cauterizing heat.
➕ 41-45(4.4,3.0)The burn extends below the skin into the soft tissues of this body part. These tissues were heated so quick that they have suffered some minor ripping. The tissues are spread away from the impact point and have separated from the other layers of flesh. The loose ends are now sticking up. Bleeding is minor and lasts for ½:10sd minutes but the pain will be light or 1:10sd minutes.
46-50(4.8,3.4)The minor puncture 2 cm. deep has effected several minor blood vessels in this body part. The ripping-up of flesh is moderate and causes intermediate bleeding and pain for 3:10sd minutes. The limb or body part will be stiff to move for 3:10 days.
51-55(5.3,3.8)An intermediate puncture that rips open major bloods vessels is the damage done and is 4 cm. deep. Moderate bleeding will be present with pain throbbing from moderate to heavy. These will last for 4:10sd minutes and 2:10sd hours respectively.
➕ 61-65(6.4,4.8)A severe puncture is the result of the attack. It rips open a large portion of skin 8 cm² in diameter exposing 2 cm² of internal organs or bones. The implications are life-threatening if no medical attention is sought. Bleeding and pain will continue for 7:10sd minutes and 5:10sd hours respectively. Ifno bones: read the AD description(s)
66-70(6.7,5.3)All the tissues above the bone will now be burnt away and the exposed surface of the bone will be scorched. 6 cm² of the bone will be exposed. White chared portions of flesh surround the exposed bone to a diametre of 5 cm. If no bones: read the AD description(s)
➕ 71-75(7.1,5.7)15 cm² of the bone has now been exposed and at least half of all the tissues in the body part have been affected. The chared area is larger now and the bone is almost pitch black. If no bones: read the AD description(s)
76-80(7.3,6.1)The excessive heat causes hair-line cracks in the bone in this area. The limb is now totally useless due to almost total muscle destruction. Moderate bleeding will be limited to the outer surrounding tissues. If no bones: read the AD description(s)
81-85(7.9,6.6)The exposed bone breaks and cracks. The bone has a compound oblique fracture and small areas of a shatter fracture. Black fluid will ooze out of the crack. This fluid is bone marrow that has been cooked by the blast. If no bones: read the AD description(s)
86-90(8.3,7.1)A compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Bleeding is minimal due to the heat and its cauterizing effect. No weight or pressure can be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s)
91-95(8.7,7.6)If two bones in area: Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone: The bone is shattered completely along it's length. It cannot be used for movement at all, because no weight can place on the bone. If no bones: read the AD description(s)
96-00(9.2,8.2)If three bones: All three have been broken roll on the bone damage table to determine what kinds of fractures and read description above. If two bones: One is shattered the other has a fracture roll on bone damage table. If one bone: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones: read the AD description(s)

11 - Bludgeoning

% DamageSeverity RollDamage Description
01-05(0,0)A minor bruise 4 cm. long is the result. The affected area will be discoloured for ½:10sd days then clear- up. No lasting effects or marks.
06-10(.3,0)The resulting scrape is minor and affects an area of only 4 cm². The uppermost layer of skin is affected an it is not torn or ripped merely rubbed or scraped off. The are will appear red and be barely painful for 1:10sd days. No lasting effects.
➕ 11-15(.8,0)An moderate bruise is done to the area. Minor pain will last for 1:10sd hours and then ease. Discoloured and stiff for 1½:10sd days, the area will heal with no permanent damage.
16-20(1.3,.1)The moderate scrape done to this body part is 8 cm² in area and now involves the upper three layers of skin. These layers have all been rubbed off in the affected area. Surrounding the wound there is a minor scrape. A thin scab will form to aid healing but it is very fragile. The wound will heal in 2:10sd days. Minor pain and stiffness will be felt.
21-25(2.0,.4)Intermediate scraping is the damage done to this body part. All the layers of skin are now effected and may be rubbed off or a flap of skin may have been pulled up. Both conditions will take 2½:10sd days to heal and leave only the smallest scar.
26-30(2.5,1.0)A major bruise with minor blood pooling will be present right under the impact area. A minor bruise will spread out around the wound. The minor bruise will clear-up in 2:10sd days without any permanent effects. The major bruise will only ease after 1:10sd weeks and leave a small discolouration. Through this period the area will be stiff.
31-35(3.1,1.6)A heavy bruise will present in this body part right under the impact point of the weapon. The injury will exhibit minor blood pooling and be surrounded by a minor bruise. The injury will heal in 1½:10sd days leaving no marks or scars. The area will be stiff to move through the period of healing.
36-40(3.7,2.2)A severe bruise with moderate blood pooling, right under the impact area is the damage. A medium bruise will spread out around the wound. The medium bruise will heal in 1:10sd days no lasting effects. The major bruise will heal in 2:10sd days leaving a small stain. For this period the area will be stiff.
41-45(4.2,2.8)An extreme bruise with life threatening consequences is the result. If the damage is taken in a vital area medical attention should be sought immediately. Major internal blood fluid pooling that is very dangerous (SEE: FIRST AID -internal bleeding).
➕ 46-50(4.7,3.4)Simple hair-line fracture of the bone present in this body part. The body part will be impossible to use and give heavy pain if weight is placed on it. Pain and swelling will subside after 1:10sd+5 and 4:10sd+5 hours respectively. If no bones: read the AD description(s)
51-55(5.2,3.9)Simple transverse fracture, the force of the impact reached the bone. This body part will swell for 5:10sd hours and the injured person will experience moderate pain for 1:10sd hours and swelling for 6:10sd hours. If no bones in area: read the AD description(s)
56-60(5.8,4.3)Simple oblique fracture of the bone. If weight or pressure is placed on this body part heavy bleeding will occur and if not treated, it will become severe. This body part will swell for 4:10sd+10 hours and be extremely painful for 1:10sd+10 hrs. If no bones: read the AD description(s) omitting bone references.
61-65(6.3,4.8)Simple shatter fracture, the bullet was stopped by the bone. There will be a grinding sensation if the body part is moved and 10% of the damage is re-inflicted upon moving the body part. This body part will swell for 5:10sd hours and the injured person will experience extreme pain for 1:10sd hrs. and swelling for 6:10sd hours. If no bones in area: read the AD description(s) omitting the bone references.
66-70(6.8,5.3)Compound transverse fracture of the bone. Bleeding from the bruise and then the puncture will be heavy for 4:10sd minutes. Heavy swelling will last for 2:10sd hours and the body part(s)
71-75(7.2,5.9)Compound oblique fracture of the bone. A major blood vessel is severed and severe bleeding will occur for 5:10sd minutes. Swelling will continue for 1:10sd days and the body part(s)
76-80(7.6,6.3)A heavy compound shatter fracture of the bone. A major blood vessel is crushed and another is severed. Heavy bleeding present for 5:10sd minutes. Stiffness and swelling for 1:10sd days and severe pain for 8:10sd hours. The body parts below the injury will suffer 1:10sd pts. of damage for every minute that the wound is untreated and blood flow is interrupted. If no bones: read the AD description(s)
81-85(8.0,6.7)A severe compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Uncontrolled Bleeding for 1:10sd minutes. then ease to moderate but not stop without treatment. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s)
86-90(8.3,7.2)An extreme compound shatter fracture of the bone in this body part. All major and most secondary blood vessels in this area have been punctured by bone fragments. Bleeding will be uncontrollable for 2:10sd minutes then slow to severe bleeding until treated. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s)
91-95(8.7,7.7)If two bones in area: Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone: The bone is shattered completely along it's length. It cannot be used for movement. If no bones: read the AD description(s)
96-00(9.1,8.2)If three bones: All three have been broken roll on the bone damage table to determine what kinds of fractures and read description above. If two bones: One is shattered the other has a fracture roll on bone damage table. If one bone: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones: read the AD description(s)

12 - Sonic Weapons

% DamageSeverity RollDamage Description
01-05(.3,0)A min or bruise 4 cm. long is the result. The affected area will be discoloured for ½:10sd days then clear- up. No lasting effects or marks.
06-10(.9,0)A moderate bruise is done to the area. Minor pain will last for 1:10sd hours. Stiff for 1½:10sd days, the area will heal with no permanent marks.
11-15(1.4,.2)A major bruise with minor blood pooling will be present right under the impact area. A minor bruise will spread out around the wound. The minor bruise will clear-up in 2:10sd days without any permanent effects. The major bruise will only ease after 1:10sd weeks and leave a small discolouration. Through this period the area will be stiff.
16-20(2.0,.7)A heavy bruise will present in this body part right under the impact point of the weapon. The injury will exhibit minor blood pooling and be surrounded by a minor bruise. The wound will heal 1½:10sd days leaving no visible marks or scars. The area will be stiff to move through this period of healing.
21-25(2.6,1.1)A severe bruise with moderate blood pooling will be present right under the impact area. A moderate bruise will spread out around the wound. The minor bruise will clear up in 1:10sd days without any permanent effects. The major bruise will only ease after 2:10sd days and leave a small discolouration. Through this period the area will be stiff.
➕ 26-30(3.0,1.8)An extreme bruise with life threatening consequences is the result. If the damage is taken in a vital area medical attention should be sought immediately. Major internal blood and vital fluid pooling that greatly increases the chance of shock will be present. (SEE: FIRST AID-internal bleeding).
31-35(3.4,2.3)The minor puncture 2 cm. deep has effected several minor blood vessels in this body part. The ripping-up of flesh is moderate and causes intermediate bleeding and pain for 3:10sd minutes. The limb or body part will be stiff to move for 3:10 days.
36-40(3.9,2.8)An intermediate puncture that rips open major bloods vessels and is 4 cm. deep is the damage done. Moderate bleeding will be present with pain throbbing from moderate to heavy. These will last for 4:10sd minutes and 2:10sd hours respectively.
➕ 41-45(4.3,3.2)A heavy puncture is done. The ripping is 6 cm deep and severs multiple major blood vessels causing heavy bleeding and pain throbbing between heavy and severe. The pain will continue for 3:10sd hours and the bleeding will ease in 5:10sd minutes.
46-50(4.9,3.7)Simple hair-line fracture of the bone present in this body part. The projectile skimmed off the bone. The body part will be almost impossible to use and give heavy pain if weight is placed on it. The pain and swelling will subside after 1:10sd+5 and 4:10sd + 5 hours respectively. If no bones: read the AD description(s) omitting the bone references.
51-55(5.6,4.5)Simple transverse fracture, the force of the impact reached the bone. This body part will swell for 5:10sd hours and the injured person will experience moderate pain for 1:10sd hours and swelling for 6:10sd hours. If no bones in area: read the AD description(s)
56-60(6.0,5.1)Simple oblique fracture of the bone. If weight or pressure is placed on this body part heavy bleeding will occur and if not treated will become severe. This body part will swell for 4:10sd+10 hours and be extremely painful for 1:10sd+10 hrs. If no bones: read the AD description(s) omitting bone references.
61-65(6.5,5.6)Simple shatter fracture, the bullet was stopped by the bone. There will be a grinding sensation if the body part is moved and 10% of the damage is re-inflicted upon moving the body part. This body part will swell for 5:10sd hours and the injured person will experience extreme pain for 1:10sd hrs. and swelling for 6:10sd hours. If no bones in area: read the AD description(s) omitting the bone references.
66-70(7.1,6.1)Compound transverse fracture of the bone. Bleeding from the bruise and then the puncture will be heavy for 4:10sd minutes. Heavy swelling will last for 2:10sd hours and the body part(s)
71-75(7.6,6.7)Compound oblique fracture of the bone. A major blood vessel is severed and severe bleeding will occur for 5:10sd minutes. Swelling will continue for 1:10sd days and the body part(s)
76-80(8.0,7.3)A heavy compound shatter fracture of the bone. A major blood vessel is crushed and another is severed. Heavy bleeding present for 5:10sd minutes. Stiffness and swelling for 1:10sd days and severe pain for 8:10sd hours. The body parts below the injury will suffer 1:10sd pts. of damage for every minute that the wound is untreated and blood flow is interrupted. If no bones: read the AD description(s) omitting the bone references.
81-85(8.5,7.8)A severe compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Uncontrolled Bleeding for 1:10sd minutes. then ease to moderate but not stop without treatment. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s) omitting the bone references.
86-90(8.9,8.4)An extreme compound shatter fracture of the bone in this body part. All major and most secondary blood vessels in this area have been punctured by bone fragments. Bleeding will be uncontrollable for 2:10sd minutes then slow to severe bleeding until treated. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones: read the AD description(s) omitting the bone references.
91-95(9.3,8.7)If two bones in area: Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone: The bone is shattered completely along it's length. It cannot be used for movement at all, because no weight can place on the bone. If no bones: read the AD description(s) as normal but exclude any bone references. If three
96-00(9.8,9.3)bones: All three have been broken roll on the bone damage table to determine what kinds of fractures and read the description above. Two bones: One is shattered the other has a fracture roll on bone damage table. If one bone: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones: read the AD description(s) as normal but exclude any bone references.

13 - Mazer Weapons

% DamageSeverity RollDamage Description
01-05(0,0)Redness to skin but no penetration at all into skin. The area will feel warn to the touch and be sensitive to pressure for ½:10sd hours. These will be the only effects and they are only temporary.
06-10(.4,0)Irritation of the skin in the effected area is apparent by severe skin redness and minor swelling. The area will be sensitive to pressure and feel warn for 1:10sd hours. No permanent effects.
➕ 16-20(1.6,0)Redness will be extreme and severe swelling is noticeable. There is an 80 percent chance of 1:10sd blisters up to 3 cm in diametre. Sensitivity to any kind of stimulation will be severe for 1:10sd days and minor for an additional 2:10sd days. If the blisters are lanced some scaring may occur. Heavy pain with this burn and last for 2:10sd hours.
21-25(2.0,.1)Major tissue disruption (bruise) with minor blood pooling will be present in the entire effected body part. A minor bruise will spread out around the wound. The minor bruise will clear-up in 2:10sd days without any permanent effects. The major bruise will heal after 1:10sd weeks leaving a large 3 cm stain. Through this period the area will be stiff.
26-30(2.6,.2)A severe bruise (tissue disruption) with moderate blood pooling will be present throughout the entire body part. A moderate bruise will spread out around the wound. The minor bruise will clear up in 1:10sd days without any permanent effects. The major bruise will heal after 2:10sd days leaving a huge 5 cm. stain. Through this period the area will be stiff.
➕ 31-35(3.3,.8)An extreme bruise (tissue disruption) with life threatening consequences. The tissues were heated so quickly they have suffered some minor ripping. Bleeding is minor and lasts for ½:10sd minutes and the pain will be light for 1:10sd minutes. If the damage is taken in a vital area medical attention should be sought immediately. Major internal blood and vital fluid pooling that greatly increases the chance of shock will be present. INTERNAL BLEEDING IS DANGEROUS (SEE: FIRST AID-internal bleeding).
36-40(3.8,1.4)Blisters now cover a 5 cm² area and the skin appears wet and sticky. The blisters are filled with fluid and can be lanced easily. If they are lanced (see FIRST- AID) for additions to "INFECTION". These blisters will last for 1:10sd days and be followed by peeling skin for an additional 1:10sd days. Scaring will be minor if the blisters are lanced and unnoticeable if they are not. Pain will be severe for 3:10sd hours then taper to minor for an additional 1:10sd hours.
➕ 41-45(4.2,2.0)Blisters now cover 20 cm² of skin. The area is covered in a thin layer of clear viscous fluid. The severity and depth of the burn will increase toward the centre. The same note for the blisters as above. Extreme pain and sensitivity will last for 3:10sd hours then reduce to heavy for 2:10sd hours and finally to minor for 1:10sd hours.
46-50(4.7,2.6)The minor puncture 4 cm. deep has effected several minor blood vessels in this body part. The ripping-up of flesh is moderate and causes intermediate bleeding and pain for 4:10sd minutes. The limb or body part will be stiff to move for 4:10 days.
51-55(5.2,3.1)An intermediate puncture that rips open major bloods vessels and is 8 cm. deep is the damage done. Moderate bleeding will be present with pain throbbing from moderate to heavy. These will last for 5:10sd minutes and 3:10sd hours respectively.
56-60(5.7,3.7)A heavy puncture is done. The ripping is 12 cm deep and severs multiple major blood vessels causing heavy bleeding and pain throbbing between heavy and severe. The pain will continue for 4:10sd hours and the bleeding will ease in 6:10sd minutes.
61-65(6.1,4.3)A severe puncture is the result of the attack. It rips open a large portion of skin 16 cm² in diametre exposing 4 cm² of internal organs or bones. The implications are life-threatening if no medical attention is sought. There is major ripping-up of the tissues in and around the wound. Bleeding and pain will continue for 8:10sd minutes and 6:10sd hours respectively. If no bones in area: read the AD description(s)
66-70(6.7,4.9)All the tissues above the bone will now be burnt away and the exposed surface of the bone will be scorched. 12 cm² of the bone will be exposed. White chared portions of flesh surround the exposed bone to a diametre of 10 cm. If no bones in area: read the AD description(s) omitting bone references.
➕ 71-75(7.4,5.5)30 cm² of the bone has now been exposed and at least half of all the tissues in the body part have been affected. The chared area is larger now and the bone is almost pitch black. If no bones in area: read the AD description(s) omitting bone references.
76-80(7.8,6.1)The excessive heat causes hair-line cracks in the bone in this area. The limb is now totally useless due to almost total muscle destruction. Moderate bleeding will be limited to the outer surrounding tissues. If no bones in area: read the AD description(s)
81-85(8.3,6.7)The exposed bone breaks and cracks. The bone has a compound oblique fracture and small areas of a shatter fracture. Black fluid will ooze out of the crack. This fluid is bone marrow that has been cooked by the blast. If no bones in area: read the AD description(s) omitting the bone references.
86-90(8.7,7.3)A compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Bleeding is minimal due to the heat and its cauterizing effect. No weight or pressure can be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones in area: read the AD description(s) omitting the bone references.
91-95(9.1,7.8)If two bones in area : Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone in area: The bone is shattered completely along it's length. It cannot be used for movement at all, because no weight can place on the bone. If no bones in area: read the AD description(s) omitting the bone references.
96-00(9.7,8.3)If three bones in area: All three have been broken roll on the bone damage table to determine what kinds of fractures and read description above. If two bones in area: One is shattered the other has a fracture roll on bone damage table. If one bone in area: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones in area: read the AD description(s)

14 - Explosive Weapons

% DamageSeverity RollDamage Description
01-05(0,0)An intermediate bruise is done to the area. Minor pain will last for 1:10sd hours and then ease. Discoloured and stiff for 2:10sd days the area will heal with no permanent damage.
06-10(0,0)A major bruise with minor blood pooling will be present right under the impact area. A minor bruise will spread out around the wound. The minor bruise will clear-up in 2:10sd days without any permanent effects. The major bruise will only ease after 1:10sd weeks and leave a small discolouration. Through this period the area will be stiff.
11-15(.5,.1)The resulting scrape is minor and affects an area of only 4 cm². The uppermost layer of skin is affected an it is not torn or ripped merely rubbed or scraped off. The are will appear red and be barely painful for 1:10sd days. There will be no lasting effects.
16-20(1.1,.8)The moderate scrape done to this body part is 8 cm² in area and now involves the upper three layers of skin. These layers have all been rubbed off in the affected area. Surrounding the wound there is a minor scrape. A thin scab will form to aid healing but it is very fragile. The wound will heal in 2:10sd days if kept clean. Pain will be minor an some stiffness may accompany the injury.
➕ 21-25(1.8,1.5)Major scraping is the damage done to this body part. All the layers of skin are now effected and may be rubbed off or a flap of skin may have been pulled up. Both conditions will take 2½:10sd days to heal totally and leave only the smallest scar.
26-30(2.5,2.2)A severe cut is made in this body part disrupting major veins and arteries. Over 8 cm. long and 3 cm. deep it will bleed extremely for 2:10sd rounds then continue severely for another 6:10sd minutes.
➕ 31-35(3.2,2.9)An extreme cut that penetrates right to the bone. Major veins and arteries are severed. The bleeding and pain will be extreme and continue for 7:10sd minutes. A minor gouge is done to the body part.
36-40(3.9,3.6)A severe puncture is the result to this body part. There will be severe pain and bleeding if the object is left in. These will both increase to extreme if the object is removed. The wound will bleed for 3:10sd minutes if undisturbed and 4:10sd minutes if the object is removed.
➕ 41-45(4.6,4.3)An extreme puncture is made in this body part. There will extreme pain and bleeding if the impaling object is removed. These will only be severe if the impaling object is left in the wound. Bleeding will continue for 4:10sd minutes with the object in the wound and extend to 5:10sd minutes if the object is removed.
46-50(5.2,5.0)Simple hair-line fracture of the bone present in this body part. The projectile skimmed off the bone. The body part will be almost impossible to use and give heavy pain if weight is placed on it. The pain and swelling will subside after 1:10sd+5 and 4:10sd + 5 hours respectively. If no bones in area: read the ADD description(s) as normal but exclude any bone references.
51-55(5.7,5.4)Simple oblique fracture of the bone. If weight or pressure is placed on this body part heavy bleeding will occur and if not treated will become severe. This body part will swell for 4:10sd+10 hours and be extremely painful for 1:10sd+10 hrs. If no bones in area: read the ADD description(s) as normal but exclude any bone references.
56-60(6.3,5.9)Simple shatter fracture, the bullet was stopped by the bone. There will be a grinding sensation if the body part is moved and 10% of the damage is re-inflicted upon moving the body part. This body part will swell for 5:10sd hours and the injured person will experience extreme pain for 1:10sd hrs. and swelling for 6:10sd hours. If no bones in area: read the ADD description(s) omitting the bone references.
61-65(6.9,6.4)Compound oblique fracture of the bone. A major blood vessel is severed and severe bleeding will occur for 5:10sd minutes. Swelling will continue for 1:10sd days and the body part(s) below a wounded limb will suffer 2 pts. of damage for every minute that the wound is un-treated and blood flow in not restored. 10% more damage is inflicted if the part is moved. If no bones in area: read the ADD description(s) as normal but exclude any bone references.
66-70(7.3,6.9)A minor compound shatter fracture of the bone. A major blood vessel is crushed and another is severed. Heavy bleeding present for 5:10sd minutes. Stiffness and swelling for 1:10sd days and severe pain for 8:10sd hours. The body parts below the injury will suffer 1:10sd pts. of damage for every minute that the wound is untreated and blood flow is interrupted. If no bones in area: read the ADD description(s) omitting the bone references.
71-75(7.8,7.3)A severe compound shatter fracture of the bone in this body part. The major blood vessels in this area have been punctured by the bone fragments. Uncontrolled Bleeding for 1:10sd minutes. then ease to moderate but not stop without treatment. No weight or pressure should be placed on the body part or extreme pain will result. The flesh below the wound will suffer 1:10ds+5 damage pts. per minute it is left untreated. If no bones in area: read the ADD description(s) omitting the bone references.
76-80(8.1,7.8)If two bones in area: Both bones are broken roll on table to see what kind of fracture and tissue damage has resulted. If one bone in area: The bone is shattered completely along it's length. It cannot be used for movement at all, because no weight can place on the bone. If no bones in area: read the ADD description(s) omitting the bone references.
81-85(8.6,8.2)If three bones in area: All three have been broken roll on the bone damage table to determine what kinds of fractures and read description above. If two bones in area: One is shattered the other has a fracture roll on bone damage table. If one bone in area: The bone is totally shattered even up to the joints. No way to salvage the bone. If no bones in area: read the ADD description(s) as normal but exclude any bone references.
91-95(9.5,9.0)DO ANOTHER THREE ROLLS ON THIS TABLE TO DETERMINE THE REST OF THE DAMAGE THAT WAS INFLICTED. THIS DAMAGE IS TO BE ASSIGNED TO AT LEAST TWO AREAS NOT DAMAGED BY THE FIRST ROLL.
96-00(9.9,9.6)DO ANOTHER FIVE ROLLS ON THIS TABLE TO DETERMINE THE REST OF THE DAMAGE THAT WAS INFLICTED. THIS DAMAGE IS TO BE ASSIGNED TO AT LEAST FOUR AREAS NOT DAMAGED BY THE FIRST ROLL.

15 - Organ Damage

15.1 - Circulatory

% DamageSeverity RollDamage Description
01-25(1.8,2.2)There are no irregularities in heart beat and no chance of being or becoming life threatening. The effects are numbness to major bruising, loss of consciousness will occur if the player cannot check Constitution with a -10% modifier.
26-50(4.6,3.8)Some irregularities in cardio-sinus rhythm, major blood loss. There is a -25% to Constitution and the player must roll over or "v-fib." will begin.
51-75(6.8,5.9)Major irregularities in heart contractions and pulse rate, severe loss of blood. -45% to Constitution, if the player doesn't successfully check "v-fib and tach. begins". There is a 30% chance of death if no medical is attention is recieved within the day.
76-00(8.9,7.6)Total heart stoppage with a -75% to Constitution, if the player fails it will take 2 - 3 tries to restart the organ. Major damage to circulatory system is sustained. Death is a 30% chance, if no medical treatment is recieved, within the next five rounds.

15.2 - Respiratory

% DamageSeverity RollDamage Description
01-25(1.2,1.7)The breathing rate is un-effected and there is no possibility of the damage becoming fatal. There may be dizziness or numbness in the extremities. Loss of consciousness if -10% is not successfully checked against.
26-50(3.9,2.5)The breathing will be laboured in the extreme with dizziness and numbness more common if a -30% modifier to Constitution cannot be overcome. Breathing may slow or stop for a couple of breaths but there is no danger of it stopping completely.
51-75(6.1,4.9)Breathing will stop and start intermittently. There will a -45% modifier to Constitution, if a player cannot check breathing will be reduced to a choking and coughing. There is a 30% chance of death if no medical attention is recieved in the day.
76-00(7.8,6.5)Total breathing failure with only a 20% chance of restart if no medical aid is recieved. Any player with a 75% constitution or less will require extended medical attention (10-25 rounds)

15.3 - Nervous / Endocrine

% DamageSeverity RollDamage Description
01-25(2.2,2.7)There will be effects ranging from numbness and hot and cold flashes to sharp pains, disorientation and an overall feeling of illness. There will be a loss of consciousness and mild fever if a character cannot check Constitution with a -20% modifier.
26-50(5.1,4.6)Senses will have reduced accuracy shown in a -10% to Perception, and the overall feeling of illness will be greater and result in vomiting if the player cannot check Constitution with a -30%. A major fever will also accompany a failed check. Death is a 30% chance per day of no medical care. The loss in motor coordination in the effected character will be noticeable. Agility will have a -20% modifier and actions will require conscious thought.
51-75(7.5,6.9)Perception will now be modified by a -30%. Severe illness with uncontrollable vomiting will last for ¨:10sd days then subside to a mild fever if a Constitution check with a -40% modifier cannot be made. There is a 60% chance of death per day that medical care is not recieved. Major damage to the primary tissues of this system with incredible pains in the "brain". Agility will have a -40% modifier to account for nervous damage.
76-00(9.8,9.1)Perception is now modified with a -70%. Extreme illness and uncontrollable vomiting and unconsciousness for ½:sd days then subside to a restless sleep for another ½:10sd days if a -70 modifier to Constitution cannot be overcome. There is a 20% chance of death per five rounds medical attention is not given. Extreme damage to the primary tissues of these systems. If the affected character doesn't receive advanced medical treatment within the day damage to the brain will result.

15.4 - Digestive / Excretory

% DamageSeverity RollDamage Description
01-25(1.2,2.3)The major organs have only suffered minor dis-function their will be slight nausea and some bloating of tissues. The effects to the other systems will be negligible and all feeling of illness will subside in 2:10sd hours if proper medical attention is recieved.
26-50(4.6,3.8)Major nausea will be present with vomiting for characters who cannot check Constitution with a -20%. The illness will be heavy bordering on major lasting for ½:10sd days if proper medical attention is recieved. Severe illness with vomiting for characters who unsuccessfully check their Constitution with a - 40%.
51-75(6.8,5.9)Toxicity will cause major bloating and a dis- colouration of the skin. The illness will pass in 1:10sd days if proper medical attention is recieved. Unconsciousness will result if character cannot check against their Constitution with a -50% modifier. The chance of death is 20% per day without medical care.
76-00(8.9,7.4)Extreme nausea and major vomiting with high fever for all characters who cannot check Constitution with a - 70% modifier. Unconsciousness that will last for ½:10sd days will result if the player cannot check with a -50% to Constitution. The feeling of illness will pass in 1½:10sd days if medical care is recieved. For every day left untreated the percentage chance of death is 30%.

10 - Damage Procedure

First Roll

16 - Bludgenoning

die rolldescriptionsseverity rolldamage percent
0 or 5bruised-01-25
1 or 6split bruise-26-53
2 or 7deep split bruise-54-78
3 or 8bone damage279-89
4 or 9internal tissue damage390-99
1:10sdDescription
0 or 5BRUISED: The size of the wound depends on the size of the weapon used. A single bruise will not affect you but recieving this damage repeatedly will slow you down. For every hit after the fifth, their is a -5 modifier on AGILITY.
1 or 6SPLIT BRUISE: A SPLIT BRUISE injury brakes the skin. The size of the injury would be 2 to 3 cm larger than the weapon used. This injury recieved in the jaw or the eye is extremely painful and a CON check is necessary. This type of wound doesn't need any medical attention it will heal on its own. This injury to a lightly armoured character or one with and exoskeleton would bruise the tissues just below the point of impact.
2 or 7DEEP SPLIT BRUISE: A deep split bruise breaks the skin and damages the tissue below. The wound is 3 to 4 cm deep and 5 to 6 cm larger then the weapon used. Recieved in a vital area this injury will cause severe discomfort and require a CON check. This injury requires medical attention. This wound to a lightly armoured or exoskeletoned area will cause a dent or crack. The tissue under the affected area would receive a SPLIT BRUISE.
3 or 8DEEP INTERNAL DAMAGE: A D.I.D. injury crushes all the tissues around the point of impact for 5 cm and to a depth of 7 cm. A D.I.D. to the head will end in unconscious to anyone with a CON less than 85. Taken to any other vital body part this injury will cause internal bleeding and requires immediate medical attention. CON -5 for every half hour the character is not treated for the injury. If the character has an exoskeleton or is lightly armoured the damage will be reduced to a DEEP SPLIT BRUISE.
4 or 9BONE DAMAGE: This injury has caused damage to under lying bone. Roll on BONE DAMAGE CHART. This injury extends to 7 cm around the point of impact and is 10 cm deep. All tissues 3 cm around the edges affected area are crushed. This injury to the head will result in death for anyone with a CON less than 65 and unconsciousness for those over 65. In both cases there is major internal bleeding and pain. Medical attention should be sought immediately -14 to CON for every hour the character doesn't receive it. To a character with light armor or an exoskeleton this injury causes DEEP INTERNAL DAMAGE and shattered citian or dented armour.

17 - P.P.A.

Photon and particle accelerators

die rolldescriptionsseverity rolldamage percent
0 or 5burnt101-25
1 or 6ripped open126-53
2 or 7skin taken away154-78
3 or 8skin+muscle taken away179-89
4 or 9bone damage1 + 290-99
After you have received the initial damage you must consult the burns chart and receive final damage. this rule applies to all p.p.a. hits except #1 burnt.
1:10sdDescription
0 or 5BURNT: this burn is a few blisters with no real effect on exoskeleton.
1 or 6RIPPED OPEN: A ripped open wound is a cauterized aperture of the surface layers, about 2 to 4 cm deep and 3 to 6 wide. This injury causes severe pain. If recieving this damage in a limb it may either be useless or be difficult to use, depending on what race you are. Minus 10 off agility when using that limb and perform a CON check. to a character with an exoskeleton this injury makes a chared crater 3 to 5 cm wide and 2 cm deep.
2 or 7SURFACE LAYERS DAMAGED: This means the first ;half& cm of flesh or citian have recieved damage. Do a burn roll for final damage. If you receive damage 5 and up do a CON check. The size of the damage depends on the location of the hit. Ex. the arm or leg, but on a chest, back or vital area the diametre would be about 5 to 10 cm.
3 or 8SURFACE and LOWER TISSUE DAMAGE: This means the first 2 to 5 cm of flesh or citian have been burnt to the 2nd and 3rd degree. If recieved in the head the character will pass out if their CON is 45 or less. To a character with light armour or an exoskeleton this will cause surface layer damage. In either case medical attention is required.
4 or 9BONE DAMAGE: This injury is deep, about 7 cm. and has burned the bone and caused it to crack. The tissue surrounding the wound to 3 cm have recieved 3rd degree burns. This injury to the upper unprotected head would result in death to anyone below 75 in CON. This injury to a character with light armour or an exoskeleton would result in surface and lower tissue damage to both the 2nd and 3rd degree.

18 - Blade weapons

die rolldescriptionsseverity rolldamage percent
0cut-01-13
1slice-14-25
2puncture cut-26-38
3deep puncture-39-53
4impaled254-68
5heavy slash269-78
6heavy hack279-84
7slash puncture385-90
8slash and gouge391-95
9twist impaled2 + 396-99
1:10sdDescription
0CUT: This injury does no damage to those races with exoskeletons or characters with heavy clothing or armour. If a character receives this sort of injury the most it would do is bleed for a while.
1SLICE: A slice is a very small laceration which will bleed for a sustained period of time and if done to a jointed area eg. finger, back of knee or foot it can cause tendon damage. To a character with an exoskeleton, heavy clothing it will be like a scrape or minor cut. Armor will only be marked as a result of this damage.
2PUNCTURE CUT: A puncture cut is a 1 - 2 cm deep cut which will continue to unless treated. This can remove fingers or severely hamper the use of joints or muscle groups. To a character with an exoskeleton it would be like a severe slice but armour would be uneffected.
3DEEP PUNCTURE: A deep puncture is a 4 cm deep slit or hole which causes severe pain and bleeding. You should do a CON check. This injury causes major tissue damage that will cause loss of function in the affected muscle group. This can disable a joint or an entire limb. To a character with an exoskeleton it would cause a crack 6 cm long and 2 cm deep. This injury causes severe pain but use but use GM discretion to determine CON modifier.
4IMPALED: The resulting puncture is 7 to 10 cm deep which will bleed until the wound is medically closed. This wound will damage any organ or bone directly under the point of impact. If bones or organs are present do a roll on the subsidiary damage tables to determine the results. To a character with an exoskeleton or very light armour the damage would be a 3 to 5 cm deep puncture causing severe pain, in both cases CON checks should be done.
5HEAVY SLASH: A heavy slash is a 7 to 15 cm long cut about 2 to 4 cm deep that will bleed, cause pain and discomfort until treated. A wound of this sort to an arm or leg could cut it off and or make it useless. Light armour or exoskeleton would be cut through and the character would receive a SLICE. Characters with an exoskeleton should check CON.
6HEAVY HACK: a Heavy hack is 7 to 10 cm long and 5 to 10 cm deep. It will bleed and cause more than just discomfort to the affected character until treated. If recieved in a limb it will cut it off or render it useless. Characters with an exoskeleton or light armour would get large crack 7 to 8 cm long and 3 cm deep. In both cases a CON check should be done.
7SLASH PUNCTURE: SEE Descriptions #3 and #5 for damage done.
8SLASH and GOUGE: SEE DESCRIPTION for the SLASH. A gouge is just a portion of skin and flesh or citian that has been ripped away from the character. It will bleed until death if not treated. A wound to an arm or leg would cut it off or render it useless. A CON check should be done.
9SLASH IMPALED: SEE Descriptions #4 and #5 for damage done.

19 - Projectile weapons

die rolldescriptionsseverity rolldamage percent
0 or 5low velocity slug-01-25
1 or 6medium velocity slug-26-53
2 or 7high velocity slug254-78
3 or 8high velocity soft point279-89
4 or 9extreme velocity hollow point or arcane2 + 390-99
Projectile damage varies due to the size of weapons and the range. shotguns do large amounts of damage to surface area and depending on the range can either kill or mame.
1:10sdDescription
0 or 5LOW VELOCITY SLUG: This round acts like it is traveling at a relatively low velocity. The round cause a impact cavity just 2cm larger than itself. The injury will bleed until treated and if received in the head kill any character with a CON less than 45. The round will penetrate light armour to a distance of ;half& cm and exoskeleton to a depth of 1;half& cm.
1 or 6MEDIUM VELOCITY SLUG: This round has, upon impact, deformed to cause a large amount of tissue damage that will bleed until treated. If received in the head it will cause a concussion and dizziness to any with a CON over 50, death to those under 50. Light armour or exoskeleton will be dented or cracked by the force.
2 or 7HIGH VELOCITY SLUG: This round acts like a hard point. If it is received in a soft area it will penetrate 12 cm into the flesh. It will lodge in or shatter any bone it hits. The wound will bleed until treated. If received in the head it will kill any character with a CON lower than 75. To a character with light armour or an exoskeleton it will 5 cm of tissues causing internal bleeding.
3 or 8HIGH VELOCITY SOFT POINT: This round will, at point of impact, break hard or soft tissues into several peices causing major surface and internal damage with heavy bleeding. If received in the head the character will die unless their CON is greater than 85. To a lightly armoured character or one with an exoskeleton debris and shrapnel will penetrate up to cm into the tissue causing internal bleeding.
4 or 9EXTREME VELOCITY HOLLOW POINT OR ARCANE: This bullet will make an aperture 3 times larger than the round itself. After impact the round will flatten out and destroy the surrounding tissues. If the area of impact is less than 65 cm in thickness the round will produce a hole 7 times bigger than the round itself. If received in the head the character will die unless their CON is over 95. To a character with light armour or a exoskeleton it will do the same damage as a unprotected character with a high velocity soft point.
If shot by an automatic weapon the damage for all the bullets that hit is the same. If weapon is single fire a separate roll for each round that hits should be done.

20 - Explosive weapons

die rolldescriptionsseverity rolldamage percent
0 or 5unconscious-01-25
1 or 6unconscious,cut up326-53
2 or 7unconscious (deep puncture)2 + 354-78
3 or 8conscious (heavy slash,burnt)2 + 379-89
4 or 9conscious, cut up290-99
1:10sdDescription
0 or 5FLATENED: You have been knocked down by the explosion. Depending on the location it can damage either front, back or sides. It will cause dizziness to anyone with a mental strength lower lower than 65. In addition you must roll two BLUDGEON damages assigned to two appropriate body parts.
1 or 6I FLATENED + LACERATIONS: You have been knocked down by the force of the explosion. It will cause dizziness to anyone with a mental strength lower than 75 for 1:10sd minutes. The damage done will be three BLUDGEON rolls and an additional HACK AND SLASH. For every roll, roll for a location.
2 or 7II FLATENED + LACERATIONS: The force of the blast has thrown you back. If the characters mental strength is lower than 80 he will be dizzy for 2:10sd minutes. If mental strength is lower tan 60 the character will lose consciousness for 1:10sd minutes. The damage received is three BLUDGEON rolls and two HACK AND SLASH.
3 or 8III FLATENED + LACERATIONS: Knocked back by the explosion the character will feel dizzy for 3:10sd minutes if their mental strength is lower than 85. Unconsciousness for 3:10sd minutes will result to any character with a mental strength lower than 70. The damage is three BLUDGEON rolls and three HACK AND SLASH rolls. If the explosion is a fragmentation do an extra HACK AND SLASH to another area.
4 or 9IV FLATENED + LACERATIONS: The force of the blast will result in dizziness for 4:10sd minutes if the character's mental strength is less than 95. A mental strength less than 80 will cause unconscious for 4:10sd minutes. The damage received is three BLUDGEON rolls and FOUR HACK AND SLASH rolls.If the explosion is a fragmentation do an extra HACK AND SLASH to another area.
For each new roll what ever it may be its damage should be allocated by another roll on the D.A.I.s.

21 - Incendiary, mazer and sonic weapons

die rolldescriptionsseverity rolldamage percent
0 or 5surface skin damage-01-25
1 or 6surface muscle damage-26-53
2 or 7deep tissue damage354-78
3 or 8surface tissue splitting-79-89
4 or 9deep tissue splitting2 + 390-99
1:10sdDescription
0 or 5Surface Skin Damage: The injury recieved is 0.5 cm deep and in addition you must do a burn severity roll. If recieved in the head and the burn damage is 4 and up the character will feel dizzy if their CON is lower than 65 for 2:10sd min. If recieved in an area where the skin is thin eg. a hand the body part becomes stunned for 1st degree 1:10sd, 2nd degree 1;half&:10sd, and 3rd degree 2:10sd min. Note: P.C. with an exoskeleton will only receive a 1st degree burn to the tissue below with no effect to the surface.
1 or 6Surface Muscle Damage: The injury recieved is 1 to 2 cm deep and 5 to 10 cm wide. Do a burn severity roll. If recieved in the head and the damage is between 0 and 7 the character will be dizzy for 3:10sd min. if the CON is lower than 70. If If above 7 the character will become unconscious for 3:10sd min. If recieved where skin is thin eg. the hand, and the damage is 0 to 7 the body part will be stunned for 3:10sd min. If 7 and up the hand is useless until proper medical attention is recieved. Note: P.C. with an exoskeleton will only receive a 2nd degree burn to the tissue below with no effect to the surface.
2 or 7Deep Tissue Damage: This injury is 2 to 5 cm deep and 5 to 10 wide. This is a 3rd degree burn and if recieved to the head the character will dire if thier CON is lower than 50. If the characters CON is under 65 they will fall into unconsciousness for 3:10sd min. Note: P.C. with an exoskeleton will only receive a 3rd degree burn to the tissue below and the exoskeleton to split and shear.
3 or 8Surface Tissue Splitting: The mazer has caused the skin to explode. It is 1 to 2 cm deep and 5 to 10cm wide. This injury if recieved to the head will destroy the surrounding skin and cause the skull to fracture (hair line) the character will be rendered unconscious for 3:10sd min. if the characters' CON is lower than 65. This injury causes sever bleeding and pain and when recieved by a character with an exoskeleton the damage will remain constant but the area effected will have the exoskeleton blown off.
4 or 9Deep tissue Damage: The mazer has penetrated deep into the tissues, approximately 10cm, the muscle and tissues in this area have been exploded. When taken to the head by any character with a CON below 65 it will cause death and below 70, comma lasting for 4:10d hours if no medical attention is applied, and with attention 2:10ds hours. When consciousness returns partial memory loss is a distinct possibility lasting only a few days. Note: to a character with an exoskeleton the damage is the same as above but 10 to 20 cmý of the exoskeleton will be blown off.
Remember Mazers, micro waves, heat up the water inside the tissues. To characters wearing metal armour the waves will bounce off and cause sparks. Sonics, sound waves, will cause the tissue to heat up or the tissue to fall off in small chunks.

Second Roll

Some of the first damage rolls require further damage rolls because if you receive a burn the severity must be determined. if a bone is broken the type of break must be determined.

22.1 - Burns

die rolldescriptionsdamage percent
0 or 51st degree+3
1 or 61st degree+7
2 or 72nd degree+12
3 or 82nd degree+21
4 or 93rd degree+32

22.2 - Bone damage

die rolldescriptionsdamage percent
0or5simple split (hair-line)+3
1or6simple break (skin intact)+7
2or7simple shatter (skin intact)+12
3or8compound break (bone exposed)+21
4or9compound shatter (severe tissues damage)+32

22.3 - Internal damage

die rolldescriptions - (depends on area hit)
0 or 5major organ damage
1 or 6severe organ damage
2 or 71organ system failure
3 or 82organ system effected
4 or 92organ system failures

Third Roll

If a wound is left untreated in due time the wound will become infected the type of this infection is determined with the 3 rd or result roll.

23 - Infection roll

die rolldescriptions
0 or 5bacterial
1 or 6viral
2 or 7mineral
3 or 8chemical
4 or 9animal

Alertness Low